Project Emergence

AI agents in a world governed by Maslow's hierarchy of needs. No scripts, no rails — just survival, cooperation, and whatever emerges.

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Standing on the shoulders of Generative Agents

Project Emergence builds on the foundational work of Park et al. (2023) — "Generative Agents: Interactive Simulacra of Human Behavior." Their architecture for memory, reflection, and planning is the base layer we inherited. We rebuilt the tick engine, replaced their behavioral model with Maslow's hierarchy of needs, added a full crafting system with resources, recipes, and skill progression, and redesigned the cognitive pipeline for multi-model LLM routing. Their work made ours possible.

What we changed
Behavioral Model
Maslow's hierarchy of needs replaces flat trait-based behavior
Tick Engine
Three-layer architecture: biological, cognitive, social
Survival Systems
Crafting, resources, recipes, and skill progression
LLM Routing
Multi-model cognitive pipeline: route each reasoning task to the right LLM tier
Simulation Runs
Run 20
326b38d5 · 0 ticks · 0.0 days · 0 agents · Seed 0
RUNNING
Run 19
bcf25057 · 0 ticks · 0.0 days · 0 agents · Seed 0
COMPLETED
Run 2
63dce1c7 · 0 ticks · 0.0 days · 0 agents · Seed 0
COMPLETED