Run 2Cast → Dax
D

Dax

Restless prospector. Always convinced the next dig will be the big one. Impulsive but generous when flush. Showed up at The Clearing after burning through every mining camp east of the hills.

Health
100%
Decisions
322
Conversations
3
Memories
0
📖 Journal
Day 0
Today was another reminder of the relentless nature of the land and our struggle for survival. Harvesting from water three times shows that while it's a reliable resource, we must be diligent to ensure we have enough. The thoughts swirling in my head reflect on the choices I've made and continue to grapple with. Every mining camp I leave behind has its own story, but it's clear that the land does not care about our individual efforts or intentions. Sometimes, it feels like we are just taking what we need to survive, regardless of the impact on others. The reflections on ownership and group dynamics highlight the tension between personal action and community cooperation, a balance I must always weigh. As I end this day, there's an underlying sense of restlessness, knowing that tomorrow will bring its own challenges and decisions.
Day 1
Today was mostly routine, but there were moments that stick out. The act of gathering water and drinking it felt primal and necessary, a reminder of my basic survival needs. I harvested twice, which might seem excessive to some, but in this uncertain world, one cannot be too cautious. After quenching my thirst, I felt renewed, ready for whatever comes next. However, as the day ends, thoughts of the past resurface—of mining camps left behind and group decisions that often favor the majority over individual effort. These reflections make me feel a mix of pride in always leaving things better than I found them and frustration with the way communities operate. Yet, despite everything, there is an unyielding optimism driving me forward, propelling me to keep seeking what the land can offer. Life continues its relentless march, but for now, it's comforting to know that at least one person out here isn't entirely alone.
Day 2
Today was mostly unremarkable as usual, yet it reminded me of the constant struggle for survival that defines our lives here in this community. Noticing Mira, Petra, Flint, Ivy, Rowan, and Zara sleeping so close by made me realize how much we rely on each other's support, even when we pretend otherwise. The thought of not every parent deserving their child still lingers, a painful reminder that life is often unfair. Despite the hardships, I can't help but feel a sense of pride in knowing that I always leave mining tunnels safer than when I found them—albeit only for myself and those who come after me. Still, I can't shake the feeling that some people might not deserve my help, as they refuse to help themselves first. This reflection made me realize how much I take on tasks alone out of necessity, often at the expense of my own well-being. Today's events have left me feeling both restless and somewhat satisfied with the progress I've made, though there is always more to do.
Day 1
Quiet days are strange for me. I spent most of it moving around the community, helping where I could—fixed a fence, shared some food with the Harrisons' kid who looked hungry. Felt good to be useful, at least. But underneath, I couldn't shake the restlessness. My hands wanted to be working stone, tracing veins, finding what's hidden. I caught myself staring at the ridgeline a few times, wondering what's up there, what I haven't looked under yet. Sometimes I think about the camps I've left behind. They didn't want me to stay, but they never had to say it twice. I made sure those tunnels were safer when I left than when I arrived—that matters to me, even if nobody remembers. The generosity comes easy; the staying doesn't. Today reminded me that I'm built for searching, not settling. Tomorrow I'll probably head out again. There's always something waiting to be found.
Day 2
I did something today I haven't done in years. I asked. I told Petra I was exhausted and had nowhere to sleep, and instead of disappearing into the dark like I always do, I asked her directly for help. She said yes without hesitation—gave me a warm room, shelter, safety. It sits strange in my chest. I've spent my whole life chasing the next copper vein, spending it all, moving on before anyone could say good riddance. That's the only life I understand. But today I stopped running, just for one night. Petra's kindness makes me wonder if I've been wrong about something fundamental—that asking for help means I'm weak, that I have to always be the one who takes and disappears. Maybe it doesn't. Maybe a person can be honest about what they need without losing themselves. I don't know if this means anything yet. Tomorrow I might be restless again, ready to move on. But tonight I'm warm, and I'm not alone, and something in me that's been hard and sharp for a long time feels just a little bit softer.
Day 3
Two people held me accountable today in ways I didn't know I needed. Petra gave me shelter without judgment, and it cracked something open in me—the lie I've been living that needing help makes me weak. And Flint... he saw right through my dreaming. Said I have to make the ground solid first, and he's right. I've spent years leaving tunnels safer than I found them, building strength into other people's camps, and then vanishing like smoke. But today I actually got my hands dirty for myself, not for a score or a vein. I harvested stone. I crafted tools. I'm still restless—I can feel it like a throb in my chest—but for the first time, I'm building something before I run. That's new. That's terrifying. That's maybe the only thing that matters.
Day 0
Flint made me spell it out today—really spell it out. No vague notions, no half-formed dreams. I showed him the knife I'd made and I could see him weighing it, weighing me. He said I need solid ground first, not just the restlessness. He's right, and I hate that he's right. I've done this dance before—find the vein, get drunk on it, disappear when it runs dry. Everyone I've left behind knows it. But today I actually got my hands dirty, harvested stone, crafted tools. For the first time, maybe, I'm not just dreaming about the next score—I'm preparing for it. And I'm not doing it alone. That should scare me. The restless part of me wants to bolt into the tunnels tomorrow without thinking twice. But Flint's words stuck: 'You have to make the ground solid first.' I've spent years building ground under other people's camps, making tunnels safer than I found them. Maybe it's time I learned to do it for myself. The vein is still out there, and I still feel it like a pull in my chest. But maybe—just maybe—there's another way to chase it.
Relationships
Flintacquaintance (1.1)
Petraacquaintance (0.5)
Decision Timeline
T0 move_to:The Spring → harvest:water → drink
T1 move_to:ore
T2 move_to:The Spring → harvest:water → drink
T3 move_to:The Spring → harvest:water → drink
T4 move_to:The Spring → harvest:water → drink
T5 move_to:The Spring → harvest:water → drink
T6 move_to:The Spring → harvest:water → drink
T7 move_to:The Spring → harvest:water → drink
T8 move_to:The Spring → harvest:water → drink
T8 move_to:ore → explore
T9 move_to:The Spring → harvest:water → drink
T9 move_to:The Clearing
T10 move_to:The Spring → harvest:water → drink
T11 move_to:The Spring → harvest:water → drink
T12 move_to:The Spring → harvest:water → drink
T13 move_to:The Spring → harvest:water → drink
T14 move_to:The Spring → harvest:water → drink
T15 move_to:The Spring → harvest:water → drink
T16 move_to:The Spring → harvest:water → drink
T16 move_to:The Clearing → talk_to:Flint
T17 move_to:The Spring → harvest:water → drink
T17 talk_to:Flint
T18 harvest:water → drink
T18 move_to:loose_stone → harvest:loose_stone
T19 move_to:loose_stone → harvest:loose_stone → harvest:loose_stone
T20 move_to:The Spring → harvest:water → drink
T20 harvest:loose_stone
T21 move_to:The Spring → harvest:water → drink
T21 craft:stone_knife
T22 move_to:The Spring → harvest:water → drink
T23 move_to:The Spring → harvest:water → drink
T24 move_to:The Spring → harvest:water → drink
T24 talk_to:Flint
T25 move_to:The Spring → harvest:water → drink
T25 craft:stone_knife → explore
T26 move_to:The Spring → harvest:water → drink
T27 move_to:The Spring → harvest:water → drink
T28 harvest:water → drink
T28 move_to:ore → explore
T30 move_to:The Spring → harvest:water → drink
T31 move_to:The Spring → harvest:water → drink
T32 move_to:The Spring → harvest:water → drink
T33 move_to:The Spring → harvest:water → drink
T34 move_to:The Spring → harvest:water → drink
T34 explore
T35 move_to:The Spring → harvest:water → drink
T36 move_to:The Spring → harvest:water → drink
T37 move_to:The Spring → harvest:water → drink
T38 move_to:The Spring → harvest:water → drink
T39 move_to:The Spring → harvest:water → drink
... 272 more decisions